Augmented reality for learning in distance education: the case of e-sports

Authors

  • Ilaria Viscione Department of human, philosophical and education sciences, University of Salerno, ITALY Author
  • Francesca D’elia Department of human, philosophical and education sciences, University of Salerno, ITALY Author

DOI:

https://doi.org/10.7752/jpes.2019.s5304

Keywords:

video games, virtual reality, online universities, physical and sports sciences

Abstract

Training activities in the field of motor and sports sciences have had a remarkable evolution in the last decades in which they have gone from purely technical approaches to more theoretical approaches. Moreover, the advent of telematic universities has expanded these opportunities. In particular, in the degree courses in Motor Sciences it is possible to use virtual reality platforms, inspired by modern video games and able to simulate physical and sports situations with all the possible variables. The present study aims to hypothesize the realization of educational activities using online activities with the application of new technologies through augmented, virtual and robotics reality, with the aim of involving new technological theories in compliance with the law and offer an optimal educational offer for students.

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Published

2019-10-22

Issue

Section

Original Article

How to Cite

Augmented reality for learning in distance education: the case of e-sports. (2019). Journal of Physical Education and Sport, 19(S5), 2047-2050. https://doi.org/10.7752/jpes.2019.s5304