Augmented reality for learning in distance education: the case of e-sports
DOI:
https://doi.org/10.7752/jpes.2019.s5304Keywords:
video games, virtual reality, online universities, physical and sports sciencesAbstract
Training activities in the field of motor and sports sciences have had a remarkable evolution in the last decades in which they have gone from purely technical approaches to more theoretical approaches. Moreover, the advent of telematic universities has expanded these opportunities. In particular, in the degree courses in Motor Sciences it is possible to use virtual reality platforms, inspired by modern video games and able to simulate physical and sports situations with all the possible variables. The present study aims to hypothesize the realization of educational activities using online activities with the application of new technologies through augmented, virtual and robotics reality, with the aim of involving new technological theories in compliance with the law and offer an optimal educational offer for students.
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Copyright (c) 2019 Journal of Physical Education and Sport

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